// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "tests/DawnTest.h"

#include "utils/WGPUHelpers.h"

class DebugMarkerTests : public DawnTest {};

// Make sure that calling a marker API without a debugging tool attached doesn't cause a failure.
TEST_P(DebugMarkerTests, NoFailureWithoutDebugToolAttached) {
    utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 4, 4);

    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
    encoder.PushDebugGroup("Event Start");
    encoder.InsertDebugMarker("Marker");
    encoder.PopDebugGroup();
    {
        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
        pass.PushDebugGroup("Event Start");
        pass.InsertDebugMarker("Marker");
        pass.PopDebugGroup();
        pass.EndPass();
    }
    {
        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
        pass.PushDebugGroup("Event Start");
        pass.InsertDebugMarker("Marker");
        pass.PopDebugGroup();
        pass.EndPass();
    }

    wgpu::CommandBuffer commands = encoder.Finish();
    queue.Submit(1, &commands);
}

DAWN_INSTANTIATE_TEST(DebugMarkerTests,
                      D3D12Backend(),
                      MetalBackend(),
                      OpenGLBackend(),
                      OpenGLESBackend(),
                      VulkanBackend());
